Ace Of Spells Page

   

                                        Ace Of Spells                                        

Specifications

  • Playable Platform:
    • PC
  • Game Engine:
    • Unity
  • Timeframe:
    • January 2021 ~ May 2021
  • Playable Game:

Overview

     As a gambling mage, you decided to go all in and the price was your most valuable spell card the Ace of Spells but all is not as it seems as they cheated you for it and now it is time to reclaim what was taken from you in this 2D Action Roguelike Deck Builder. Go through each level of this casino fighting magic enemies with your array of spell cards to get to the top and reclaim your ace in the hole!

     Twenty-Six cards to collect with a varying range of strategies and card types can make each attempt a unique experience. The growing deck of spell cards can make you any mage that you want to be or maybe you will need to go with what Lady Luck provides you as you continue your journey to get back the Ace of Spells!

Roles

     My role on the team was to be in charge of programming the UI, Player Controller, and additional game features.

     Normally I have just programmed UI elements and set up their functionality with Game Objects to make sure everything works correctly when playing. This project was different as we only had one artist taking care of all the art assets, which we primarily assigned to the player character, enemies, and other key art, so the Game Designer asked if I would be able to design the UI elements as well as program them. It was a unique proposition and I had to try the new experience and below are some of the UI pieces that I am proudest about which are the status icons that I designed in a casino theme that would display over the enemies' HP bar when they were inflicted with these states.
     My general tasks on the project were:
  • Programming
    • Menu Systems
    • Card UI & Functions
    • Player Controller
    • Player UI
    • Enemy UI
    • Slow Time Mechanic
    • Card Display/Database System
  • UI Artwork
    • Designed Player UI Artwork
      • Health Bar based on Poker chips
      • Slow Time bar based on an hourglass
    • Designed Spell Card Layout and Card Type images
    • Designed Enemy UI Artwork
      • State images
      • Health Bar based on Dice faces on the background
  • Player Controller
    • Assisted the Game Designer and Card Data Programmer in setting up the player controller to work with the Card Data System and Card UI