Hunting Shadows Page
Hunting Shadows Game
Specifications
Overview
Hunting Shadows is a 3D survival game where the player uses a flashlight to flash the shadows to defeat them.
Created for the ArcanePad Game Jam, we had to implement the ArcanePad Software Development Kit within our games. The ArcanePad SDK allows cross-device communication between 2 devices so one device acts as the viewport of the game and the other acts as the controller.
I implemented ArcanePad to have the player use their phone to control the flashlight in-game to allow for an extended range of motion and a unique experience that ties them to the game.
Roles
I decided to go into the Game Jam solo to help develop my overall skills and try out some other aspects of Game Design.
I created various artwork and videos for the game as well as the flashlight model using simple shapes and proper parenting of objects.
Mainly working with the code I had the pleasure of working with the ArcanePad SDK to set up the UI for the phone and its interactions with the player in-game. This was an interesting challenge as I had to figure out how to set up buttons for mobile devices but also how to get the proper outcome for having some buttons be clicked and others for holding the button down. There was a lot of testing needed to make sure the phone and game worked accordingly and I had quite a few coroutines running to help control the ebb and flow of UI for the player to view certain criteria on screen for their actions.
Going through all the areas was a real treat as I don't typically get to dive into the other departments and I found it to be a blast to set up the UI and feel of the game.