Trapped Game Page
Trapped V1.0 and Prior
Overview
Trying to escape from a maximum security prison is one thing but
an advanced scientific prison from the future is a much different challenge. Can you break out of this third-person 3D roguelike shooter that takes an interesting look at level navigation since the levels are six-sided dice that rotate and connect together as the player moves from one side to another!
Navigate the cubic levels to acquire the keys needed to move onto the next level while taking on various enemies and hazards on each side of the cube. Level up the player to gain various stat boosts to help in your attempt to escape the prison!
Roles
My role on the team was to be in charge of programming the UI systems.
For this project, I was mainly working on all the UI elements that needed to be displayed for the player and set up the functionality between them and the UI game objects. I also had the pleasure to work with the other programmers to set up the UI and buttons for the character customization screen where the player could unlock various characters, weapons, color palettes, and pets that adjusted the game slightly functionality or cosmetically. Even working on the achievement system to make sure that when certain booleans were triggered the player would receive achievements that could also unlock some customization features.
My general tasks on the project were:- Programming
- Various menu screens and their functionalities
- UI elements to be displayed correctly
- Customization features
- Achievement tracking
- Player Controller to work with the UI system
- Light displays to be set up in X by X grids that the level designers could use to light their areas
- UI
- Positioned the UI throughout the various menus
- Transferred the UI into the appropriate game layout as given by our art team
- Tweaked the UI to display the text in the appropriate areas when changing screen resolutions
My role on the team was to be in charge of programming the UI systems.
For this project, I was mainly working on all the UI elements that needed to be displayed for the player and set up the functionality between them and the UI game objects. I also had the pleasure to work with the other programmers to set up the UI and buttons for the character customization screen where the player could unlock various characters, weapons, color palettes, and pets that adjusted the game slightly functionality or cosmetically. Even working on the achievement system to make sure that when certain booleans were triggered the player would receive achievements that could also unlock some customization features.
My general tasks on the project were:
- Programming
- Various menu screens and their functionalities
- UI elements to be displayed correctly
- Customization features
- Achievement tracking
- Player Controller to work with the UI system
- Light displays to be set up in X by X grids that the level designers could use to light their areas
- UI
- Positioned the UI throughout the various menus
- Transferred the UI into the appropriate game layout as given by our art team
- Tweaked the UI to display the text in the appropriate areas when changing screen resolutions